
A Territory is not vulnerable to a Declaration of War unless it has been sufficiently Undermined by an opposing Faction. In order to declare War, the Territory your company seeks to conquer must be vulnerable. If your Company wants to conquer a Territory occupied by an opposing Faction, it must declare War on that Territory. While a Company is responsible for the day-to-day goings on of a Territory, that Company’s Faction is ultimately the one in control. Once you choose a Faction, you are free to create or join a Company in your chosen Faction. Factions offer specialized equipment, act as a source of income, and are the group you work with to wage War on other Territories to expand your Faction’s control of Aeternum. The more Territories your faction controls, the more powerful you become.Īfter selecting a Faction, you can accept missions from your Faction representative in any Settlement and complete them in exchange for rewards. As your Faction controls more Territories, your attacks against the creatures of Aeternum will be more effective, you will find higher quantities of resources when gathering, craft equipment at higher base qualities, and find yourself luckier when looting. While anyone in a Faction can opt-in to PvP while adventuring for some added excitement, danger, and bonuses, the ultimate goal for any Company should be to enable its Faction to control as much of Aeternum as possible. Even if you are a lone explorer braving the wilds of Aeternum on your own, being part of a Faction means you always have someone on your side and you always have a clear view of the opposition. They create clear sides and motivations for conflict. The three Factions form the spine of PvP gameplay in Aeternum. In fact, we wanted to focus it, to create stakes that everyone in Aeternum could invest in, even if they aren’t directly interested in PvP themselves. When we made the decision to remove always-on open-world full-loot PvP from New World, it was not a decision to remove Player vs. The Covenant is a fanatical order that has charged itself with cleansing the land of heretics and defilers so that its true holy nature can flourish and justice can be restored. The Syndicate is a secretive organization of boundless guile and intellect in search of forbidden knowledge to usher in a new age of enlightenment. The Marauders are a ruthless military force bent on establishing a free nation where anyone with the strength to do so can prosper and profit. Each Faction has a set of principles and a unique motivation for wanting control of Aeternum.

As you adventure, you will be introduced to these three Factions: the Marauders, the Syndicate, and the Covenant.

After reaching a particular milestone during the early parts of your adventure, you must choose a side in this conflict. Factions are powerful organizations locked in the struggle to control Aeternum.
